Wesnoth logo
Wesnoth Units database

Minor Imp

(image)

The recently born hatchlings of imps are called ‘minor’ by their enemies. Although they are rarely little more than a lesser annoyance in most situations, with time and proper raising, they can turn into real enemies, the medium-sized Imps.

Information

Advances from:
Advances to: Imp
Cost: 6
HP: 19
Movement: 5
XP: 35
Level: 0
Alignment: chaotic
IDMinor Imp
Abilities:

Attacks (damage - count)

(image)claws
melee
4 - 2
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold-10% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave260%
(icon) Coastal Reef240%
(icon) Deep Water9930%
(icon) Flat150%
(icon) Forest270%
(icon) Frozen330%
(icon) Hills260%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand250%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable9950%
(icon) Village170%